Read and understand all rules before entering the game zone. Marshals have final say on all decisions.
CQB Arena Rules
Safe Zone
No mags in guns.
No dry firing.
HPA lines disconnected from gun/adapter.
Fire / Medical
Report any fires to a marshal, assembly point is the car park.
Any medical conditions that may affect your play let marshals know before the game starts due to things like lasers, strobes and smoke used in the arena.
Keep any medication you may need in a left pocket so marshals can locate it if necessary.
Entering / Exiting Game Zone
Eye pro must be worn at all times in the game zone.
Once past the mesh wall, mags in guns.
No full auto at any time in the arena.
Marshal will be on door to check every gun is clear. Electric — mag out, shoot empty. Gas — mag out, show empty mag well and let marshal know it's gas.
HPA — disconnect air line or remove mag adapter.
Eye pro stays on until back in the safe zone.
Shooting / Hits
If you get shot, call HIT loudly and raise your arm if possible so people know.
No suppressing fire. Double tap and pause.
No pre-firing.
No blind fire. Only shoot what you can see.
Dead players don't speak other than to say 'dead player'.
Silent KNIFE Kills — soft plastic or rubber training knives with flexible blade only.
Let the player move away before calling HIT.
Friendly kill is punishable by your own death. You can explain to your team mate why you shot him why waiting together at respawn :)
Pyro
Mark 4 disposables or .209 primers in reusables only.
Mark 4 allowed over barricades and through windows.
Pyro to be thrown underarm only.
Don't handle or kick lit pyros.
2 bangs per player per game unless otherwise specified.
No pyro over top of game zone walls.
If you're in line of sight or not fully behind hard cover when it goes bang, you're dead.
Reusables
Not allowed through windows or over barricades.
Thrown at waist height only.
You throw it, you collect it. Don't touch someone else's pyro.
Respawn Points
Respawn doors are outlined in black and yellow hazard tape.
No entering the other team's respawn point.
No shooting in or out of respawn points.
No spawn camping a single doorway. Once you shoot someone at 1 door, move elsewhere.
Game Start / End
Watch for coloured lights down the centre of the ceiling.
Red/blue flashing slowly — game is about to start.
Green light — game start.
Red/blue continuous strobe — game over.
General
DO NOT shoot ceiling tiles, lights, fans, or duct work.
DO NOT intentionally shoot or move props.
DO NOT climb props, windows, or barricades.
Players will be split to two balanced teams.
NO Speedsoft style jerseys.
Max allowed power 1.14J aka 350 on 0.20g BB (350 at 0.20, 314 at 0.25, 295 at 0.28, 285 at 0.30, 276 at 0.32)
Max allowed 0.32g BBs
Tac Sim
Equipment
No hire equipment available.
No sliding.
No high cap mags.
No drum mags.
HPA engine allowed.
HPA tapped mags allowed.
Engagement
Pre-fire allowed.
Suppressing fire allowed.
Max 30 BBs per mag.
Max total 4 mags per game (tri-shot shotguns: 1 mag = 2 shells → max 8 shells).
Tri-shot automatic shotguns — max 45 BBs per mag.
Single shot automatic shotgun — max 3 rounds.
Young Guns
Session Info
Full face mask, airsoft rifle and unlimited ammo all supplied.
2 hour session available for all players aged 10–17.